Washington D.C, USA, 15 May 2003
-- A new computer language to describe sports results
has been given final approval by a worldwide consortium
of news organizations.
Sports Markup Language, or SportsML, is a standard created by the International
Press Telecommunications Council (IPTC), an association of the world's
major news agencies.
Plans to integrate SportsML into mainstream news feeds were discussed
at an IPTC meeting in Washington, D.C., on May 1. This followed formal
ratification of the standard at the regular spring 2003 IPTC meeting
in Nice, France.
SportsML breaks sports data into bite-sized pieces and allows publishers
to completely describe the how, what, when, where and why of sports.
Documents in SportsML can be as simple or as complex as needed, drawing
from a wide range of available descriptions for sports scores, schedules,
standings and statistics.
Team and player names, results, standings and other important information
are handled in a standardized way, greatly reducing the tedious editing
process that is often required to prepare sports results for publication.
League data can also be stored in SportsML, making standings and playoff
results easier to handle.
In Washington, members decided to more tightly integrate SportsML with
other IPTC standards, making it easier to install and maintain applications
that use SportsML. The final version of SportsML and supporting documents
is now available at no cost on the IPTC's web site.
Members of the IPTC include The Associated Press, Reuters, The New York
Times, Agence France-Presse, Deutsche Press-Agentur, Reuters, Sweden's
Tidningarnas Telegrambyrå, and Pinnacor (formerly ScreamingMedia).
At an autumn 2002 meeting in Amsterdam, The New York Times announced
its support for SportsML. "The newspaper industry has been waiting
years for something like SportsML," said Walter Baranger of The
New York Times. "We expect to use it as soon as it is available
from our sports data services."
" SportsML's goal is to expand opportunities for interactive sports publishing,
making it less expensive to produce and manage data, and easier to create compelling
sports applications," said Alan Karben of Pinnacor, chairman of the SportsML
initiative.
SportsML is a dialect of a worldwide standard formatting language known
as XML, and its data can be easily exported to hand-held devices, the
World Wide Web, newspaper publishing systems, or sports archives. As
a part of the XML programming family, SportsML adheres to benchmarks
set down by W3C, the organization that sets the standards for the World
Wide Web.
The SportsML support and information web site is www.SportsML.com
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